Feature Writer Ann Chiapetta – Taking the Video out of Videogames

On December 1, 2011, a significant event occurred. What began as an idea from an unfortunate circumstance gained shape and form and became real, at least in the world of computer gaming. With 7,000 dollars of start up funds, Aaron Rasmussen, a computer scientist, and Michael T. Astolfi, a game designer & evolutionary psychologist, created Blindside, a ground breaking audio adventure video game.

According to the Official Blindside web page, www.blindsidegame.com, “Blindside was inspired by co-creator Aaron Rasmussen’s temporary blindness as a result of an explosion in high school chemistry.” This horrible accident led Aaron and Michael to the creation of the audio-driven adventure game. What does this mean to the blind and vision impaired? We can play a video game based exclusively on audio cues, without relying on the visuals. Thanks to these two visionaries, we don’t need our sight to have fun and be included in the world of electronic gaming.

Blindside is about a young couple, Case and Dawn, who wake up blind, and find that there are monsters outside in the darkness eating people. The game is available for both PC and Mac users as well as I devices like the iPad and iPhone.

Do you play this game? Let us know in the Reader’s Forum.

For more, go to: www.blindsidegame.com or http://www.newyorker.com/online/blogs/elements/2013/12/where-are-the-games-for-disabled-players.html#content

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